Branching stories
Wire dialogue beats, player choices and flag gates into a visual novel, then press test play to walk the paths exactly as a reader will.
5 nodes
1 flags
Dialogue
Start
The lantern shop
Narrator: Rain taps the shop window. A single lantern still burns on the counter, waiting for someone brave enough to take it.
Choice
Take the lantern?
- • Take the lantern
- • Leave it burning
Flag gate
Does she have light?
if took_lantern → true / false
Dialogue
Into the tunnel
Mara: The flame steadies. Whatever lives down here, it will see me coming first.
Dialogue
Feeling the walls
Mara: Dark, then. Ten steps in and the shop door is already a rumour.