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Branching stories

Wire dialogue beats, player choices and flag gates into a visual novel, then press test play to walk the paths exactly as a reader will.

5 nodes
1 flags
Take the lanternLeave it burningtruefalse
Dialogue
Start

The lantern shop

Narrator: Rain taps the shop window. A single lantern still burns on the counter, waiting for someone brave enough to take it.

Choice

Take the lantern?

  • Take the lantern
  • Leave it burning
Flag gate

Does she have light?

if took_lantern → true / false

Dialogue

Into the tunnel

Mara: The flame steadies. Whatever lives down here, it will see me coming first.

Dialogue

Feeling the walls

Mara: Dark, then. Ten steps in and the shop door is already a rumour.