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Game asset & engine bridge

Your cast leaves the page and walks into an engine, rig and PBR maps included.

3D game asset & engine bridge
Turns a drawn character sheet or prop into a textured glTF mesh with derived normal and roughness maps and a humanoid rig manifest for Unity, Unreal, Godot and Blender. Relief comes from the ink density of your drawing, so it produces a game-ready relief mesh — not a full volumetric sculpt.
Style Locked: Style
Active Cast: No cast