Performance lab
Your face, your voice and your room become the camera crew and the cast.
Webcam neural performance puppeteer
Act into your webcam and the drawn character copies you — jaw, smile, brows, squint and full head pose, retargeted live and exportable as animation curves. Voice morphing shifts your register toward the character while you perform.
Idle
Use headphones — speaker monitoring will feed back.
- jawOpen
- 0.00
- smile
- 0.00
- browRaise
- 0.00
- eyeSquint
- 0.00
- headYaw
- 0.00
- headPitch
- 0.00
- headRoll
- 0.00
Cast DNA temporal time-machine
Slide one locked character across a hundred years and five eras. Identity, bone structure and eye geometry stay pinned; skin, hair, wardrobe, posture and voice age around them.
Adult
32 yearsToddlerTeenAdultSenior
double-breasted pinstripe, silk bias-cut gown, cloche hat; slicked pomade or a sculpted marcel wave.
- pitch
- +0.0 st
- formant
- 2000 Hz
- rasp
- 10%
- jitter
- 1.0%
LOCKED IDENTITY (do not change): the locked Cast DNA reference sheet for this character. Preserve exactly: eye shape and spacing, iris colour, nose bridge and tip, ear placement, skull and jaw bone structure, and any scars or birthmarks. AGE 32 — Adult: faint nasolabial folds, first forehead lines when expressive, slight temple recession. POSTURE: upright, balanced. ERA — 1920s noir: double-breasted pinstripe, silk bias-cut gown, cloche hat; hair slicked pomade or a sculpted marcel wave; palette smoke grey, oxblood, brass. Hand-drawn ink and paper rendering, no photographic or 3D-render look, no plastic AI sheen.
Spatial phone-as-viewfinder bridge
Pair a phone, then physically walk, crane and whip-pan your room to drive the virtual camera in real time. Records the move as camera keyframes you can drop on a shot. Tracking uses WebXR 6-DoF where the phone supports it and falls back to orientation-plus-dead-reckoning otherwise.
Waiting for phone
3LZ2LH- x
- 0.00m
- y
- 0.00m
- z
- 0.00m
- lens
- 35mm
- pan
- 0.0°
- tilt
- 0.0°
- roll
- 0.0°
- keys
- 0