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Performance lab

Your face, your voice and your room become the camera crew and the cast.

Webcam neural performance puppeteer
Act into your webcam and the drawn character copies you — jaw, smile, brows, squint and full head pose, retargeted live and exportable as animation curves. Voice morphing shifts your register toward the character while you perform.
Idle

Use headphones — speaker monitoring will feed back.

jawOpen
0.00
smile
0.00
browRaise
0.00
eyeSquint
0.00
headYaw
0.00
headPitch
0.00
headRoll
0.00
Cast DNA temporal time-machine
Slide one locked character across a hundred years and five eras. Identity, bone structure and eye geometry stay pinned; skin, hair, wardrobe, posture and voice age around them.
Adult
32 years
ToddlerTeenAdultSenior

double-breasted pinstripe, silk bias-cut gown, cloche hat; slicked pomade or a sculpted marcel wave.

pitch
+0.0 st
formant
2000 Hz
rasp
10%
jitter
1.0%
LOCKED IDENTITY (do not change): the locked Cast DNA reference sheet for this character.
Preserve exactly: eye shape and spacing, iris colour, nose bridge and tip, ear placement, skull and jaw bone structure, and any scars or birthmarks.
AGE 32 — Adult: faint nasolabial folds, first forehead lines when expressive, slight temple recession.
POSTURE: upright, balanced.
ERA — 1920s noir: double-breasted pinstripe, silk bias-cut gown, cloche hat; hair slicked pomade or a sculpted marcel wave; palette smoke grey, oxblood, brass.
Hand-drawn ink and paper rendering, no photographic or 3D-render look, no plastic AI sheen.
Spatial phone-as-viewfinder bridge
Pair a phone, then physically walk, crane and whip-pan your room to drive the virtual camera in real time. Records the move as camera keyframes you can drop on a shot. Tracking uses WebXR 6-DoF where the phone supports it and falls back to orientation-plus-dead-reckoning otherwise.
Waiting for phone
3LZ2LH

x
0.00m
y
0.00m
z
0.00m
lens
35mm
pan
0.0°
tilt
0.0°
roll
0.0°
keys
0
Style Locked: Style
Active Cast: No cast