Skip to main content

Lighting & location desk

Fix the lighting after the render, and shoot inside a real room you captured on your phone.

3D re-gaffer & dynamic relighting
Reads depth and surface normals out of a finished frame, then lets you add virtual key, fill, rim, spot and ambient lamps — with re-cast shadows, skin subsurface warmth and bounce spill. Depth is inferred from the image (shape-from-shading), not a depth sensor.

Load a rendered frame or a clip to start re-gaffing. Drag any lamp ring in the viewport.

3D Gaussian splat location ingestion
Drop in a phone photogrammetry capture and fly a virtual camera through the real location, with a depth matte so drawn characters sit behind furniture instead of on top of it. Renders on canvas with a depth-sorted splat pass, so very large captures are decimated for interactivity.
6,000 splats

Shows only geometry in front of the cut plane.

Style Locked: Style
Active Cast: No cast